In the 1970s, Zorn started writing game pieces sets of improvisation rules for small groups of musicians.
Zorn: My first thought was "Here is a series of individuals, each has his own personal music. All worked on their instruments, on their own, to develop a highly personal language." So my first decision, which I think was the most important, was never to talk about language or sound at all. I left that completely up to the performers. What I was left with was structure.
What I came up with is a series of rules, like a trading system — one person plays, then the next person plays, then the next person plays — and event systems, where people independently perform events. Everybody can perform one event each, for example, but nobody can time it at the same time with anybody else. There might be a series of downbeats where at a downbeat a change will happen — if you're playing, maybe you must stop. If you're not playing, you may come in. That's just one example.
With each new piece, I made up new sets of rules, sometimes incorporating similar ideas and systems from old pieces but changing the sequences, or the overall way it was put together. I would perhaps get a series of fifteen systems, each one able to spark a different set of relationships among players, then figure out a way that these different system could be used by them.
This quote comes from an interview in Future Jazz, by Howard Mandel (1999). A longer excerpt is on the notes page.
In the late 1990s, Zorn released four game pieces (Hockey, Archery, Pool, Lacrosse) in a box set called The Parachute Years. These CDs were later released separately.
Starting in 2000, he began releasing the second wave of game pieces. This began with Xu Feng in 2000 and (in 2002) the latest performance of Cobra. In September 2003, during the Zornfest at Tonic, he recorded a number of game piece performances for future release.
Zorn has a real passion for improvised music, but these albums are his least accessible. He's spent a lot of time creating rules that he won't explain to outsiders only the participating musicians know when to switch, when to cut in, and what to do next. You can't hear the rules, no matter how many times you've heard the album.
As a result, every game piece album sounds like a chaotic, highly-complex blend of music and noise. It doesn't make any sense, so all you can do is say, "There are a lot of musicians on this one" or "Hey, this version of Cobra is played very fast." (Or, "I can't believe I paid fifteen bucks for this.")
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Some of the albums pictured above are reviewed on this page. (Click on the cover.) As the months go by, I'll add more reviews.
ZORN: From 1974 until about 1990, a large part of my compositional time was spent devising music for improvisers, what I know call "game pieces." Tying together loose strings left dangling by composers such as Earle Brown, Cornelius Cardew, John Cage, and Stockhausen, I began to work out complex systems harnessing improvisers in flexible compositional formats.
Working on a blackboard, ideas would come slowly, often staying on the board for months before all the various elements seemed balanced and complete. I tried to make every piece a world in itself, and often they took over a year to write. These pieces have somehow lasted, taking on a life of their own.
Because each game piece resembled the rules for a sport, he gave them sporting names.
Baseball (1976), Dominoes (1977), Curling (1977), Lacrosse (1977), Golf (1977), Hockey (1978), Cricket (1978), Fencing (1978), Pool (1979), Archery (1979), Tennis (1979), Track and Field (1980), Jai Alai (1980), Goi (1981), Croquet (1981), Locus Solus (1982), Sebastopol (1983), and Rugby (1983)
In 1984, he composed what would become his most popular game piece, Cobra. After that, he switched from sporting names to Asian titles.
Xu Feng (1985), Hu Die (1986), Ruan Lingyu (1987), Hwang Chin-ee (1988), Bezique (1989), Que Tran (1990)
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